Thoughts

Thoughts #46: I Don’t Get ‘Book Boyfriends’

thoughts_16

Unpopular opinion time: a lot of book bloggers talk about ‘book boyfriends’, e.g. characters in books that they would date if they could. I don’t get it.

I don’t think I’ve ever had a ‘book boyfriend’. I have never, ever encountered a book character who makes me feel that strongly about them. I have characters of both genders that I’d love to meet, be friends with, hang out with, but never one I could consider a ‘book boyfriend’.

Interestingly, I do get ‘video game boyfriends’. My holy trinity of Alistair Theirin, Anders and Varric Tethras from the Dragon Age series are all perfect (damn you Bioware for making Varric unromanceable!). I get really attached to characters in video games when the story is very detailed, and you are given a chance to really get to know them.

Varric

In fact, I think I feel more strongly about video game characters than book characters in general. And for some reason, this feels like a betrayal! Perhaps because the characters are more ‘visible’: no matter how detailed an author’s description of a certain book character is, obviously in a video game you immediately see the character AND (most of the time) gain a sense of their personality much more quickly.

Both the Dragon Age and Mass Effect series have made me cry multiple times: they both contain characters I love and hard decisions I have to make regarding those characters. I think ultimately, that’s why I often feel closer: because MY decisions impact those characters. I can’t control what happens to a character in a book, it is set in stone and has already happened. With many of the video games I play, however, I can be responsible for whether someone lives or dies, and it is that tie that draws me to them.

Do you have ‘book boyfriends/girlfriends’, or are you like me, a little bit mystified by it all? What about ‘video game boyfriends/girlfriends’?

Advertisement
Sci-Fi Month

Sci-Fi Month 2015: Space Opera

sfm15_5

This post is part of Sci-Fi Month 2015, a month long event to celebrate science fiction hosted by myself and Over the Effing Rainbow. You can view the schedule here, follow the event on Twitter via the official @SciFiMonth Twitter account, or the hashtag #RRSciFiMonth.

Continuing my discussion of some of my favourite elements of science fiction, space opera is my final post on this subject. And just to clear things up, here’s a definition from Wikipedia:

Space opera is a subgenre of science fiction that emphasizes space warfare, melodramatic adventure, set mainly or entirely in outer space, and often risk-taking as well as chivalric romance; usually involving conflict between opponents possessing advanced abilities, futuristic weapons and other sophisticated technology.

Space opera is what I think of when I think of science fiction. It feels like the ‘classic’ sci-fi element and covers so many different possibilities: space travel, colonisation, alien contact, adventure, action, exciting technologies, a dash of romance. Many of the early works of science fiction fit the space opera sub-genre.

Here are some of my favourite space opera reads:
The Empress Game House of Suns Ender's Game

The Empress Game is a fairly recent release, and my review of it will be posted next month. House of Suns is an epic, sprawling space opera for fans of hard science fiction, whereas Ender’s Game is aimed at Young Adult audiences onwards. I’ll be sharing my thoughts of the film adaptation in a post next month.

And some space operas I’d love to read:
Fortune's Pawn by Rachel Bach Dark Run Inherit the Stars

I can DEFINITELY think of a space opera video game, because it is one of my absolute favourites: Mass Effect. This game sees you traversing the universe as Commander Shepard, gathering your forces to defeat an ancient alien race known as the Protheans, who are hellbent on destroying all civilisation. I discussed my love for the series in a previous Sci-Fi Month post from 2013, which also included a guest post by one of the ‘Story Doctors’ who worked on the game. In fact I seem to have discussed the game quite a lot, as searching for ‘Mass Effect’ on this blog comes up with five pages of search results… So if you’re looking for a good, solid science fiction video game that lets you explore space and communicate (and er… more…) with aliens, then Mass Effect is the game for you!

Mass Effect

And of course, we can’t discuss space opera without mentioning Star Wars…

Who else is excited for Star Wars Episode VII: The Force Awakens? Just a few people I think… The Star Wars films are classic space opera, adventure with a dash of romance. I remember when I was young, my dad sat me and my sisters down and showed us the original trilogy shortly before we went to see The Phantom Menace in the cinema. Although that film is ignored by many a hardcore fan, I love it because it felt like my way into the Star Wars universe – it felt less complex than the original, which was good as I was young at the time, and I LOVED pod-racing. However, that film has one massive flaw and I won’t tarnish my blog with his name 😉 Whatever you think of the Star Wars franchise, there’s no denying its impact on the space opera sub-genre.

Are you a fan of space opera? What does the term mean to you?

podrace gif

Sci-Fi Month

Sci-Fi Month 2015: It’s The End of the World As We Know It

sfm15_5

This post is part of Sci-Fi Month 2015, a month long event to celebrate science fiction hosted by myself and Over the Effing Rainbow. You can view the schedule here, follow the event on Twitter via the official @SciFiMonth Twitter account, or the hashtag #RRSciFiMonth.

A common trope of science fiction is to show the Earth greatly transformed, or even completely destroyed, in some way. Our poor planet has been used and abused throughout the history of the genre. Here’s a brief guide to the (post-)apocalypse, or dystopian future, covering books, TV, films and video games.

Aliens

Mass Effect The 5th Wave Defiance The War of the Worlds by H.G. Wells War of the Worlds Independence Day The Day of the Triffids by John Wyndham 826847

In these titles, Earth is either destroyed or invaded by aliens. In the latter, it is altered to a state where it is unrecognisable: either through the collapse of society and government, or destruction of large portions of the planet. Sometimes the extra-terrestrials are aggressive, sometimes they are just inquisitive, and other times we’re not even aware of them until it is too late.

Mass Effect, The 5th Wave, Defiance, The War of the Worlds (plus the 2005 film version), Independence Day, The Day of the Triffids, The Midwich Cuckoos.

Illness/Disease

The Passage by Justin Cronin Blindness Oryx and Crake Partials by Dan Wells Parasite I Am Legend by Richard Matheson The Stand Children of Men The Strain

These titles show an Earth ravaged by illness, disease or plague, including technological viruses and biological warfare. In many of them, the illness transforms humankind into something else, often zombie or vampire-like creatures.

Humankind

The Hunger Games Divergent The 100 The Years of Rice and Salt Unwind The Man in the High Castle How I Live Now A Canticle for Leibowitz

Science fiction frequently shows how humankind causes its own downfall, often through war or revolt. This is a particularly popular theme in current Young Adult dystopian fiction, although it’s not exactly a new trend in the genre. This is one of the more frightening sides of sci-fi: how we become our very own worst enemies. Occasionally, it shows a glimpse into an alternate future or past.

Natural Disaster

2012 The Day After Tomorrow The Maze Runner by James Dashner Deep Impact Armageddon The Drowned World

This could also technically come under ‘Humankind’, because most of the time the natural disasters are caused by people, namely through global warming and climate change. This category includes these as well as other things such as asteroids/meteors, tsunamis, earthquakes etc.

2012, The Day After Tomorrow, The Maze Runner, Deep Impact, Armageddon, The Drowned World.

Brainwashing/Government

1984 Brave New World by Aldous Huxley Fahrenheit 451 Atlas Shrugged by Ayn Rand V for Vendetta

Another terrifying thing about science fiction is how government is often portrayed. Often it is shown as being a totalitarian or ‘Big Brother’ society, a term coined from George Orwell’s 1984. Citizens often have very little freedom, or even free will, having been brainwashed into behaving in certain ways.

Machines/Artificial Intelligence

I Robot Robopocalypse Do Androids Dream Of Electric Sheep? by Philip K. Dick Love In the Age of Mechanical Reproduction Prey Neuromancer

Okay, maybe there’s a lot of scary things about science fiction – another one being the very thought of the Earth being overrun or overtaken by machines or artificial intelligence. Many a sci-fi tale tells of the invention of some fantastic new technology, only for it to become sentient and rise up against mankind.

Can you think of any other titles that would fit in these categories, or any categories that I have missed?

Sci-Fi Month

Sci-Fi Month 2014: Archaeology in Science Fiction

sfm_banner_02a

This post is part of Sci-Fi Month 2014, an event hosted by myself and Oh, the Books!. You can keep up to date by following @SciFiMonth on Twitter, or the official hashtag #RRSciFiMonth.

Simply put, archaeology is one of the most amazing fields of study and career paths ever. And I am not at all biased here. Okay – well maybe a little bit. I am so happy that I made the decision to study it alongside ancient history, because I know that I’m definitely on the right track to the career that I want. Every time I read a book or watch a film that features archaeologists, I do a little cheer in my head for my fellow lovers of the ancient.

I love you, Doctor, but I do not appreciate your tone.

I love you, Doctor, but I do not appreciate your tone.

One thing I have noticed is that archaeology seems to crop up a lot in science fiction. Whether it is used as a form of exposition to explain the history of a planet or civilisation, or forms a major plot point such as the uncovering of an ancient terror, I love to read about it. Sometimes it makes me cringe and want to throw the book/TV/whatever across the room because UGH SO INCORRECT (one time I saw a series where they wanted to do dendrochronology on a bone, it’s used for TREE RINGS), and other times I wish I had access to all that crazy future archaeological technology. Within science fiction it is often referred to as ‘xenoarchaeology’.

So, where have I spotted archaeology in science fiction?

Archaeology in books

Revelation Space Rendezvous with Rama

Alastair Reynold’s Revelation Space opens with the excavation of a 900,000 year old civilisation on the planet Resurgam. The evidence discovered reveals a lot more than was previously known, and the archaeologist directing the excavation soon becomes involved in a rather complicated and dangerous plot. I haven’t read this particular Reynolds book so cannot comment on the archaeology, but since I loved House of Suns so much, it’s definitely on my radar.

Rendezvous with Rama by Arthur C. Clarke is another prominent example of archaeology in science fiction. Set in 2130s, it follows a group of explorers who must intercept a spaceship (nicknamed ‘Rama’) hurtling through the solar system towards Earth. I actually managed to pick up a copy of this one at an archaeological book sale a few weeks ago.

Archaeology in film

Prometheus

Prometheus is one of my favourite films, despite being rather silly, because SPACE ARCHAEOLOGY AND AWESOME TECHNOLOGY (and Michael Fassbender doesn’t hurt either…). It follows two archaeologists who are following a pattern they have discovered: the same images, of what they believe to be extraterrestrial life, reoccurring in many ancient cultures, thousands of years and miles apart. Together with their crew, they follow the ‘star map’ and discover a planet – with obvious signs of civilisation.

Archaeology in Prometheus is mostly just used to get the plot rolling, and give the crew a reason to start their mission. Their treatment of artefacts is questionable (shoving extra-terrestrial remains into a bag without any care) and techniques lacking (no apparent planning), but the technology is pretty amazing. A tool that allows you to instantly date something, without having to wait an age for carbon 14 results to come back? Yes please.

Archaeology on TV

river song gif

UGH RIVER I LOVE YOU. I think the most obvious example of an archaeologist in a science fiction TV show is River Song from Doctor Who. We never get to see her showing off her Professor of Archaeology skills, but she got into archaeology so she could track the Doctor through time and studied at Luna University. Unfortunately, the Doctor doesn’t care much for archaeologists, which makes me sad. I just love that she is such a badass: smart, witty, quick on her feet and also a pretty damn good shot. I’m going to put that all down to her being an archaeologist, and having nothing to do with her being a child of the TARDIS. Definitely.

Archaeology in video games

Liara gif

Oh would you look at that, my favourite video game series ever also features archaeology. Mass Effect centres around the discovery of ancient Prothean civilisation and artefacts, and Liara T’Soni is an Asari archaeologist with expert knowledge on the subject. She joins your crew in the first game, where you can speak to her in her super high tech laboratory aboard the Normandy. There is also a mission set on an archaeological excavation. AND THE GAME ADDRESSES THIS SUPER ANNOYING COMMON OCCURRENCE:

Garrus: So Liara, ever dug up – what do humans call it – a dinosaur?
Liara: No. Dinosaurs and other fossils would be paleontology. I’m an archaeologist. I study artifacts left by sapient species. The two fields are completely different. And… you were joking…?
Garrus: A bit. But at least you’re catching on these days.

Divider

Archaeology appears in so many more areas of science fiction, but I just wanted to discuss a few. Sometimes it’s accurate, sometimes the author/writer obviously has no idea how archaeology even BEGINS to work, and occasionally you find a future fictional archaeological development that you hope will become fact one day. It’s a field that can lend a lot to science fiction, allowing the history of past alien cultures to be set out easily.

What do I like most about archaeology in science fiction? The fact that it is still a thriving area of research and work in these future civilisations. There will always be more history for us to dig up, especially if we are able to do it on other planets – and that’s an exciting thought.

Have you ever encountered archaeology in science fiction? What did you think of how it was presented – did it seem plausible to you?

Prose & Pixels

Prose & Pixels #5: Beginner’s Guide to Video Games & Novelisations, Part 2

prosenpixels16

Prose & Pixels is a feature that combines two of my loves: books and video games. Here I’ll discuss all sorts of things to do with the two, whether it’s recommendations, influences or just a good old chat.

Today I want to introduce some video game series, and their novelisations.

This is Part 2 of a post I did in July, and I’ll probably post on this topic several more times as there are so many novelisations! This post is mostly aimed at people who are new to video games, or those who are interested in playing but don’t know where to start. I’m listing some well-known series, as well as their novelisations, in case you want to try the books out too!

The Dragon Age series

Dragon Age Origins

[icon name=”fa-question-circle”] What is it?

A sprawling epic fantasy series, currently with two main games and tonnes of DLC plus the upcoming Dragon Age: Inquistion, where every choice you make counts. In the first game, Dragon Age: Origins, you play a Grey Warden, part of an elite force who protect the word from evil known as ‘the Blight’. You can choose from a variety of origin stories which also have an impact on the conclusion of the game, combined with the choices you make throughout. You also have the option of pursuing a love interest – ALISTAIR EVERY TIME. In Dragon Age II, you play as a character called Hawke (either male or female, but always human), who begins as a refugee in the city of Kirkwall, but gradually works their way up to become a champion. Like the first game, you have choices to make which affect your playthrough, and you can have a love interest (Anders every time!). And finally the upcoming Dragon Age: Inquisition promises to be bigger and better, where the player takes on the role of the Inquisitor and can explore a huge, ever expanding world. I can’t wait!

[icon name=”fa-thumbs-up”] Why should I play it?

Rather like Mass Effect, which I discussed last time, Dragon Age is a game where your every choice matters. Plus the cast of characters is just adorable and you really, really don’t want to lose any of them. Bioware are especially talented at creating something with a great narrative (you won’t skip a single cutscene) as well as a wonderful mode of play.

[icon name=”fa-book”] Novelisations

There are both novelisations and graphic novels for Dragon Age: The Stolen Throne, The Calling and Asunder by David Gaider, The Masked Empire by Patrick Weekes and Last Flight by Liane Merciel (novelisations), The Silent Grove, Those Who Speak and Until We Sleep by David Gaider (graphic novels).

Deus Ex

Deus Ex

[icon name=”fa-question-circle”] What is it?

The original game was released in 2000, with a sequel entitled Deus Ex: Invisible War in 2003, and a prequel (Deus Ex: Human Revolution) in 2011. I’ll just talk about the most recent game here as that’s the only one with a novelisation. Set in 2027, mechanical augmentation has just been introduced and many people have replaced or improved parts of their body with cybernetics. The player takes on the role of Adam Jensen, an augmented security consultant. The game focuses around the idea of cybernetics and control over humans through them, as well as cyber-terrorism, technology and conspiracy theories.

[icon name=”fa-thumbs-up”] Why should I play it?

Okay I have to admit, I haven’t yet played this one myself. But it’s in my Steam library and I’ve heard SUCH good things about it. I remember that we had the original on PC, and I did try it one time – but at ten years old, I didn’t really know what I was doing! It’s one of those games that isn’t afraid to explore loads of different themes, no matter how controversial, and it really makes you think. And like many amazing games, it has a gorgeous soundtrack.

[icon name=”fa-book”] Novelisations

There is one novelisation, based on the most recent game: Deus Ex: Icarus Effect by James Swallow.

The Halo series

Halo

[icon name=”fa-question-circle”] What is it?

I haven’t really played much Halo, I have to admit, so I’ve grabbed a synopsis from IMDB: Mankind is being destroyed by a conglomerate of alien races all under the flag of the Covenant. A human spaceship is under attack and has no chance to survive, and now the only hope for mankind is for the Spartan-II forged Master Chief to make sure the Covenant do not get a hold of the ship’s AI, and thus discovering the location of Earth. But the survivors of the ship are stranded on a strange alien planet called Halo, and everything is stacked against them. It becomes a desperate battle as the brave crew, lead by the Master Chief and the AI Cortana, try to survive the Covenant’s assault.

[icon name=”fa-thumbs-up”] Why should I play it?

Even if you don’t play video games very often, I’m sure you’ve heard of Halo. It’s a HUGE franchise: video games, TV shows, films, action figures and more. If you want to try out a FPS (First Person Shooter), this is the place to start. I’ve only ever played Halo with some friends, and the co-op mode was hilarious – particularly as me and one friend had never played before.

[icon name=”fa-book”] Novelisations

Novelisations include: Cryptum and Primordium by Greg Bear, Glasslands by Karen Traviss, First Strike, The Fall of Reach and Ghosts of Onyx by Eric S. Nylund, The Flood by William C. Dietz, Contact Harvest by Joseph Staten, and far too many more to list!

Are you new to video games, or have you played any of these? Have you read any of the novelisations?

Fantasy Friday

Fantasy Friday #19: My Favourite Fantasy Characters

Fantasy Friday

Fantasy Friday is my own feature, posted every other Friday. It’s pretty self-explanatory: I do a feature on something to do with the genre. Sometimes it will be a book recommendation, sometimes showcasing a book or series I’ve loved and other times it might be a discussion post. You’re more than welcome to join in with this feature, let me know if you make your own Fantasy Friday post!

Today I want to talk about: my favourite fantasy characters.

My Favourite Fantasy Characters

1. Tyrion Lannister (from George R.R. Martin’s A Song of Ice and Fire)

I pretty much loved Tyrion from the moment I first read about him in A Game of Thrones, and that grew with every chapter, every book of the series. It’s a series without any clear-cut good characters or bad characters; everyone is pretty much in the ‘grey area’ (with perhaps the exception of the Boltons…). You might think someone is evil, but you can guarantee that a later chapter will reveal WHY they acted as they did. Tyrion seems like the lesser evil of the Lannisters, despite his own family’s attempts to portray him otherwise. He may make some questionable choices later on in the series, but ultimately he’s just doing what he needs to in order to survive. His wit and intelligence are a shield blocking out the constant insults and prejudice he’s had to put up with for his entire life – and these are the sorts of characters I like. Ones that don’t have it easy, but they push on through and make the most of a situation.

2. Frodo Baggins (from J.R.R. Tolkien’s The Lord of the Rings)

I’ve previously discussed in this feature why I have so much love for The Lord of the Rings, but I never really went into much depth about the characters. I don’t like it when people say Frodo whined the whole time, and that he wasn’t the hero of the story. Samwise may have carried him up Mount Doom in the end, but Frodo volunteered to take the Ring to Mordor – he didn’t have to. He completely turned his life on its head, going from a comfortable life of leisure to one of perilous adventure. And then, after everything he went through to get to Rivendell, he was still prepared to carry the Ring further, even knowing that the path would be much more treacherous. A wimp? No, I don’t think so. More like a completely selfless hero.

3. Luna Lovegood (from J.K. Rowling’s Harry Potter series)

There are a LOT of lovable characters in the Harry Potter series, but Luna has got to be my favourite. She’s adorable, funny and she really doesn’t care what other people think of her. She’s totally herself, even if that means a lot of her peers find her strange, and that is something I really admire. I wish I could be more like Luna, and just not care when I think people are judging me (I think that a lot…). She’s not only honest to herself, but also her friends, and one of the loyalest people you could ever hope to know.

4. Alistair Theirin (from Dragon Age: Origins)

Ahh sweet sweet Alistair… apart from being completely gorgeous and lovable, as well as complete klutz in social situations, Alistair is someone who isn’t afraid to accept their own destiny, even if it’s not what they really want. For the good of the people, Alistair will make so many sacrifices. But actually, the main reason he’s one of my favourites is because of the romance you can pursue with him on Dragon Age: Origins… it gives me the warm fuzzies. You sort of forget he’s a video game character, because so much thought has been put into how he reacts to everything your character does. Like Luna, he’s loyal to the extreme.

5. Morrigan (from Dragon Age: Origins)

Morrigan is a bit of a dark horse. She reluctantly joins your party near the beginning of Dragon Age: Origins, and responds to most of your questions with a dry wit. She’s not exactly easy to warm to and she certainly tries to distance herself, but like Alistair, she is prepared to make some big sacrifices if it means saving thousands of lives. She’s also an incredibly skilled mage (watch her in action in the Dragon Age: Origins cinematic trailer) and is just generally awesome in every way. Earning her respect is tough, but worth it.

Who are your favourite fantasy characters?

Thoughts

Thoughts #11: Why I Love Video Games

thoughts_16

To me, video games come second only to books. But there are some cases where I actually prefer them over reading (gasp!), and today I just want to chat a bit about why I love them, and why I spend quite a lot of my time playing them. No matter whether you play video games regularly or not, I’d love to hear your thoughts!

 

They are incredibly immersive.

My favourite sorts of games are the ones that pull you right into the story: Dragon Age and Mass Effect are great examples. I think I actually get more attached to video game characters than book characters, because I feel more personally involved in their story through my character. For example, in Mass Effect I spent ages talking to my squadmates, helping them out, forming relationships with them and learning their back stories. So naturally I grew quite attached to these beautifully crafted characters – and if you know Bioware games or the Mass Effect series, you know one of the main features of the games. The decisions and choices you make can have huge effects on the lives of other characters, and when I lost a couple of them throughout the three games it actually hurt. And I’m not going to lie – the last scene between Commander Shepard and whichever love interest you pick (for me, it’s always Garrus) makes me cry. I actually care about the welfare of these fictional characters – a lot.

Commander Shepard

Plus there are games that are immersive for totally different reasons – games like The Elder Scrolls V: Skyrim, which to me didn’t have an amazing story, but is completely and utterly stunning. It is the only game I ever play with headphones on – there is so much detail to the sound and the landscape, combine that with first person mode and I can get totally lost in Skyrim for hours on end, just wondering around, not even doing quests.

 

They are beautiful.

Video games are forms of art. As I mentioned above, Skyrim draws me in with its amazing design and landscape. Bioshock Infinite, a game which I completed only recently, is one of the most gorgeous games I’ve played. The beautiful city (at least in appearance…) of Columbia, floating in the sky, is the main setting of the game and is one of the most stunning game settings I’ve ever seen. So much work goes into designing a gameLeanne @ Literary Excursion has a feature where she discusses concept art – imagine doing that sort of thing for every character and setting in a game.

Bioshock Infinite

There are so many different art styles to video games too. Realism, like Skyrim, cell-shaded like Borderlands or Legend of Zelda: Wind Waker, a gorgeous hand-painted look like Bastion, or an alternate take on a typical 2D side-scroller like Fez.

 

They tell their own stories.

The story-telling and writing in some video games can be just as good as one of your favourite novels. In fact, sometimes it’s like you’re part of this amazing novel and you get to take a much more active role. One of the most recent games I’ve played with a wonderful story is Gone Home, which is rather like a visual novel. You play a young girl, home from travelling after a year – but when she gets home, no-one is there. You have to wonder around the house (in the middle of the night, during a thunderstorm), putting the pieces together to work out where everyone is. The house was really creepy at first, but as I discovered more of the story, it became a lot less frightening – and very sad. The finale made me cry.

Gone Home

With other games, like Skyrim, you can create your own stories. The player has total freedom to do what they want, which means they can create a detailed back story for their character and act it out, making decisions that their character would make, if that’s what they want to do. And then there’s games like L.A. Noire – a brilliant crime noir story that has the player identifying clues, investigating crime scenes and solving mysteries. All these small stories weave together to make up the main plot.

 

It’s fun being able to reinvent yourself.

One of my favourite things about video games? The character create screen! I can spend hours and hours making a character (even though they tend to all look pretty similar, but I have to get things just right). Detailed character creation gives me very mixed feelings – I’m happy because it means I can make a character just as I want, but also it means I have to make the character just as I want, which takes forever, or I’m not happy. Yeah. Here’s a selection of my characters from various games:

Video games allow you to redesign yourself, add things that might not be possible in this world! Want elf ears? No problem. Want to be a hobbit? Of course! Whether you play as a super stealthy assassin, a peace loving merchant, a diplomat or something completely different, it’s up to you. For example, when I play Mass Effect I often pick the choices that I myself would never make, which generally results in hilarious consequences and a badass Commander Shepard. In Skyrim I love being able to play a sneaky assassin, dispatching enemies before they even catch sight of me. In Dragon Age II my Hawke is a rogue, teleporting across the battlefield and using tactics to deal damage and then disappear. And in Saints Row III & IV – although I can’t make many choices for my character, I like to imagine her reactions to things. She dresses in a practical way (practical for things like robbing banks, massacring aliens, taking out rival gangs… you know, the usual) yet with a feminine touch, I like to imagine that she’s a woman in control of a gang who completely respect her and are perhaps a little afraid of her. Apart from her closest buds like Pierce or Shaundi. Anyway, what I’m trying to say is that it’s really fun to be able to invent all these characters, with their different back stories and personalities.

Oh, and you know what else? Video game romances! Forget book boyfriends, video game boyfriends are where it’s at. You may have seen me and Paola fangirling over someone called Alistair, and occasionally Anders. No, these are not real men – they’re superhotandcoolandawesome characters from the Dragon Age series. I also absolutely love Garrus from Mass Effect

 

They are humorous.

This isn’t applicable to every game of course, but some are just crazy, wacky and totally over the top. The Saints Row series has some of the most hilarious games I’ve ever played – just take a look at these screenshots (NSFW!) –

saints row 2013-12-28_00001 2013-11-30_00008 2013-12-01_00003

Top left, was part of the Christmas DLC. You could go the easy way, or spend ages licking through the candy cane door and unlock an achievement. So of course I went for the candy cane door! Top right, you better get that reference. Bottom left, I don’t even know… and bottom right, there are twenty photo opportunities around the city of Steelport – I just happened to be streaking when I found this one, and the photographer didn’t seem to mind. The Dragon Age series also has some pretty brilliant quotes, and if you’re looking for a humorous game you can’t really go wrong with any of the Lego games out there!

 

You can socialise.

MMOs have, or more aptly were, a big part of my life for several years. I really can’t write a post about why I love video games and not include them, because they got me through a really rough patch of my life. Between the ages of sixteen and eighteen I suffered from depression, and my only happy moments were spending time with my guild on an MMO called Dream Of Mirror Online, which sadly shut down in 2009. I made some fantastic friends through the game, and although we’ve not managed to find an MMO we all like since, we’re still in contact in various ways. I even regularly play co-op games like Borderlands, Sanctum 2 (shown below) and Orcs Must Die! 2 with them on Steam. I’m super excited for the end of this year, when I’ll be FINALLY meeting up with a couple of them after seven years of friendship.

2014-01-21_00002

 

And finally, the crazy statement… sometimes I just don’t feel like reading! Are you a lover of video games? Why do you think they’re so awesome?

Guest Post, Sci-Fi Month

Sci-Fi Month: A Tribute to Mass Effect + Guest Post from John Sutherland

scifipostheader2

Mass Effect is my absolute favourite game series, and today I want to pay tribute to it and also share with you a guest post written by John Sutherland, the Story Doctor of the games, where he discusses story development within the series. So whether you’re already a fan, or are interested in playing it, I hope you enjoy my little tribute. Don’t forget to check out the schedule for the rest of today’s posts. You can also Tweet about the event using the hashtag #RRSciFiMonth.

 

In the year 2148, explorers on Mars discovered the remains of an ancient spacefaring civilization. In the decades that followed, these mysterious artifacts revealed startling new technologies, enabling travel to the furthest stars. The basis for this incredible technology was a force that controlled the very fabric of space and time.

They called it the greatest discovery in human history.

The civilizations of the galaxy call it… MASS EFFECT.

 

Firstly, I apologise in advance for the length of this post – when I love something, I tend to waffle. A lot. And I love playing video games – although I don’t spend all my time playing them, I generally spend several hours a week flitting between various games. I have this really bad habit of playing everything at once, and as a result it’s quite rare for me to actually complete a game. I had Portal 2 saved about thirty seconds before end-game for months and months, because I was playing other things.

Mass Effect, however, is a totally different story.

I remember being aware of the series for years before playing it. One of my exes had the game for Xbox, and then a later ex-boyfriend said he thought I might enjoy the game. So I downloaded the demo on Steam and that was it – I was completely and utterly enthralled. Instead of my usual habit of letting a game last forever, I had to keep playing, I had to know what was going to happen – and I’ve finished all three games several times. I pre-ordered Mass Effect 3 as soon as I could, it was released during exam period, and I actually could not wait to play it – so I abandoned revision for it. But I did just fine, so it’s okay 😉

So what’s so great about Mass Effect? Oh, so so many things…

 
 

Although the plot is quite complicated in places, the basic outline is that the player assumes the role of Commander Shepard, the first human ‘Spectre’ (a sort of intergalactic special forces agent), and must investigate a Prothean artifact – Protheans being an ancient alien race, who have long died out. However, Shepard discovers the existence of the Reapers, another ancient alien race who seem hellbent on exterminating all life. And now it is up to Shepard to stop them.

Default Male and Female Shepard
 

Whilst that may sound pretty typical – evil aliens, only one hero who can get in their way, etc – there are so many extra points, so many twists and turns and absolutely wonderful moments that just make the game what it is. You can make your own Shepard at the start of the game, so you can be male or female, and the best part – you make all of the decisions. Faced with a problem, you choose the solution. You can go down the path of righteousness (Paragon), be a bad-ass rebel (Renegade) or take a more neutral stance.

The way you act towards others, the choices you make and the actions you take – they all matter. Each decision has an effect on future events. For example, one choice might result in the death of a friend – or you could save their life. And to make it even better, your choices are carried over from one game to the next. It means that you’re completely invested in every choice and instead of just flicking through the cutscenes you really listen.

 
 

The main reason I am so invested in my choices? Because I want the amazing cast of characters to live. 

First of all, Shepard is a brilliant character, whatever path you take. The voice acting is outstanding, and Paragon Shepard = a total role model, Renegade Shepard = sassy and hilarious. This video kind of says it all (plus it has some great clips):

Here are the squadmates from all three games, plus a few other major characters:

From left to right, top to bottom: Ashley Williams, Garrus Vakarian, Kaidan Alenko, Liara T’Soni, Tali’Zorah vas Normandy, Urdnot Wrex, Jeff ‘Joker’ Moreau, Urdnot Grunt, Jack, Jacob Taylor, Kasumi Goto, Legion, Miranda Lawson, Mordin Solus, Morinth, Samara, Thane Krios, Zaeed Massani, [I’m leaving this name out because it’s a potential spoiler!], James Vega, Javik, Captain David Anderson, The Illusive Man and Kai Leng.

My favourite character? Garrus Vakarian, hands down. He is my love interest in both the second and third games (he’s not a choice in the first, boo hoo). He was a security officer for the Citadel (the main deep space station in the game), but after a certain event becomes a figurehead for justice and completely proves himself. His relationship with Shepard, should you choose the romance path, is so sweet. In fact I’m sure all the relationships in the game are really well-built, but I only ever pick Garrus! 

Shepard and Garrus share a moment.

The game also has a stellar cast – many of you will probably recognise Joker’s voice, as he is played by Seth Green.

Well I already spoke a little about relationships, but let me tell you – this series really pulls at the heartstrings. The characters are so wonderfully built that, as with awesome book series, you become so attached and can’t bear anything bad happening to them. And if you’re not careful, it will. In the third game, I didn’t move quick enough, and it resulted in the death of a character. Another time, I made the wrong decision and effectively destroyed the homeworld of one of my favourite characters – who then killed themself. Which made me SCREAM at my computer, and I redid the level completely so I could save them.

And then there’s moments like this, interaction between various characters:

 

A moment between Garrus and Shepard, showing their relationship. There are moments between the two towards the end of the third and final game that actually made me sob like a baby.
 

As Mass Effect is set on many different planets, the player can experience so many different types of locations. And Bioware do not disappoint: there are so many beautiful landscapes to be seen, so much wonderful architecture.

Some examples:

 

All three games have fantastic music, but it’s the soundtrack to the second and third games that really stirs up my emotions. Because I love playlists, here’s a  list of my favourite tracks from the games!

 

 

I’m really excited to be able to share with you today a guest post by Mass Effect Story Doctor, John Sutherland! Thank you so much to John for taking the time to write up something for my blog. 

Thoughts on the Story Development in Mass Effect

by John Sutherland

For a story to be effective in a video game, everything has to go right. Games are the most collaborative story form I can think of — moreso than film, even. The writer has to stay involved with all parts of production, and everyone has to both understand how story works, and be an ally of story through the whole process, or all is lost.

Witness the example of Mass Effect, on which I was the Story Doctor from the Microsoft end, and which is the result of a lot of important things happening together. It was not created in a vacuum by the writers. The original ideas for the story came out of meetings at Bioware with Lead Writer Drew Karpyshyn, Lead Designer Preston Watamaniuk, and Producer Casey Hudson.

I can’t emphasize enough how important it is to have a producer who understands story. Casey was a big fan of the TV series Lost, which was in its early seasons at the time, and which Casey described as “a storytelling clinic.” (Is it public knowledge that that’s why the player character is named Commander Shepard, after Jack Shepard in the show? Anyway, it’s true.)

My official title was Lead Writer on the project at Microsoft, which really meant I was in charge of making sure the story structure and pacing worked, and that this team of four writers from Bioware all sounded like one narrative voice.

Bioware’s ambitions were high. Very high.

Microsoft had signed the game in the hope of publishing a different game, and based on the strength of the team, which had just produced Star Wars: Knight of the Old Republic (everyone in the industry just calls it KOTOR), to great critical acclaim and pretty good sales.

But Bioware declared that they were going to make “the ultimate science fiction story game,” and most people at Microsoft, frankly, were skeptical at this boldness. Bioware had just worked on one of the most iconic science fiction franchises in the world, and now they thought they were going to do what? When I came onto the project, someone on the Microsoft leads team gave me the story summary and said they just didn’t understand it. It looked like a mess to them, like Bioware didn’t know what they were doing.

But it wasn’t true. Story structure in games was my specialty, and I could see that their story had all the right bones. It turned in all the right places, had great reversals, drove interest forward, and paid off all its promises. I think one of my best accomplishments on this game was just advocating for Bioware’s work within Microsoft.

The conflicts were very solid, and helped the game resonate at a lot of levels. The big conflict, organic life versus machines, would expand through all three games. I heard people say, this has been done before. Look at Halo. Look at The Matrix. Yes, but big themes, big fears, are worth revisiting in new ways.

There was also a lot of topical resonance in the conflict between humans and other races. In Mass Effect, humans had just discovered faster than light travel, and this had led to a rapid, often clumsy expansion through parts of the universe that were new to them, but really quite old and established. Keep in mind, this was in 2006, when the relatively young upstart Americans were stumbling into ancient Baghdad, and not everything was going the way their ideologue leaders had promised. The half of the country that didn’t already know it was a bad idea started to wake up to the disaster. Interesting commentary from our Canadian friends. It may not have registered on a conscious level for many players, but it was there, and it made the story richer to have the hero sometimes resented by other characters, and sometimes for good reasons. Heroes in games are often so righteous and uncomplicated that there’s no interest at all.

So my big concern as we went through production was not the story’s structure or themes, but the pacing. KOTOR was a very good game, but it was slow. The process of making each story decision involved reading through three paragraphs.

Bioware’s invention of the conversation wheel helped enormously, but the longer dialog that played after the players made their story choices needed to be much more efficient if this was going to play like cinema.

But once it did that, it had all of the elements of a well-told story, and in the final product was pleasing that people related to it just as we hoped they would. Despite the early misunderstandings, the working relationship between Microsoft and Bioware was excellent, a real model for how respectful, creative publisher-developer cooperation should work. I wish more games turned out that way.

John Sutherland has been a Story Doctor and game writer for over fourteen years. He was the Story Doctor of Mass Effect, as well as the contributing writer of the Alan Wake video game series. Forthcoming works include Murdered: Soul Suspect. You can find out more about John and his services at VidGameStory.com.

Thank you so much to John for contributing to Sci-Fi Month (and for being a part of the awesome story of Mass Effect, of course)!

Just a collection of Mass Effect related links and videos:

Have you played the games, or have I sparked your interest? Did you enjoy reading John’s guest post? Let me know in the comments!

 

Sci-Fi Month

Sci-Fi Month: It Finally Begins!

After months of planning (I came up with the idea in August), Sci-Fi Month has finally begun! If you’ve missed my chatter about the event, it’s pretty much what it says on the tin: a month long event, spread over many, many blogs, to celebrate the wonderful genre that is science fiction! During this event, all my regular features will be suspended.

Today, all participants will be posting an intro post. Leave a comment if you link up, and I’ll be sure to visit your post and comment back. Don’t forget to check out the schedule for the list of posts. You can also Tweet about the event using the hashtag #RRSciFiMonth.

Let Sci-Fi Month officially begin!

1. Tell us a little bit about yourself.


I’m 22, from the UK and currently working as a medical receptionist. I’m working to save for my Masters degree, so I can go on and become a museum curator – however I really enjoy my current job too, which is a bonus! I studied ancient history and archaeology for my undergraduate degree, and graduated last summer.

Apart from reading (and sci-fi based things) I also love discovering all sorts of things about ancient cultures and archaeology, listening to music 24/7 (you can sample my tastes here), playing video games/talking out loud to video game characters/obsessing over Alistair with Paola, wasting far too much time on the internet and catching up with a million and one TV shows I still need to finish (here’s looking at you, Supernatural). I also volunteer at a local museum, where I record finds (I love finds!) on the database, and create handouts for the exhibits.

2. How long have you been a fan of sci-fi?

Eh, I’m not really sure. Probably since before I was really aware it was a genre… ever since I could read I’ve loved fantastical stories that took me to new worlds. I’ve always been a massive science fiction and fantasy fan (the two tend to go hand in hand). My dad loves sci-fi so I’ve often asked him for recommendations – or more recently recommended things to him! He totally wanted me to get Dan Simmons to join in this event – but I couldn’t find any way to contact him…

3. Why do you like sci-fi, and what is your favourite thing about it?

I guess I can sort of answer this in one sentence: because of all the amazing worlds and possibilities it opens up. It’s really cool to think that one day (not in every case of science fiction, but in many) something like that could happen. It’s not really a feeling you get with fantasy books. So in one word: the possibilities. My favourite aspects are time travel and space exploration.

4. Favourite books/games/films/TV shows in the genre?
  • Books: House of Suns by Alastair Reynolds, Do Androids Dream of Electric Sheep? by Philip K. Dick, Hyperion by Dan Simmons, Ready Player One by Ernest Cline and the Hunger Games trilogy by Suzanne Collins. Ughhh there’s so many more but I can’t list them all! I shall go into more detail later on in the month.
  • Games: the Mass Effect trilogy – it breaks my heart in so many places, and stamps on it – but I LOVE IT SO MUCH. Bioware make amazing games with compelling stories and fascinating characters and… well… who knew aliens could be sexy? But you know, I mainly play for the plot. Yes. Plus Borderlands 2 (Borderlands co-op is just the best thing). I have Deus Ex: Human Revolution waiting to be played, and I’m excited for it – I just need to complete several other games first…
  • Films: Alien, Prometheus (even though it’s kind of cheesy and full of plot holes I just love how it looks and the music is amazing) and Avatar (can I live on Pandora please?). I also really love the Tom Cruise version of War of the Worlds (I just generally love that story) and Star Wars Episode I: The Phantom Menace (I know, I know – hardcore Star Wars fans probably hate me now. But this one brings back good memories of seeing it in the cinema as a kid and wanting my own podracer!). Looper was also pretty awesome.
  • TV shows: Doctor Who (I bet you never guessed!), Firefly (why was it cancelled??) and Torchwood.

5. What are your plans for Sci-Fi Month?

I will be posting every day, because I’m slightly insane. Here are just some of the things I have in store for you wonderful people: the top five sci-fi objects I wish were real, a publisher profile on Hodderscape plus a giveaway, an interview and giveaway with science fiction author Jaine Fenn, a guest post by Katherine Roberts about whether dragons are science or fantasy, and a tribute post to Mass Effect.

Of course, you can always view the schedule to see what I’m posting everyday, as well as view what other bloggers are posting!