Dragons & Jetpacks is a science fiction and fantasy bookgroup, based on Goodreads. The group is open to all, all that is required is a Goodreads account. We read two books a month, one fantasy and one sci-fi – the second week of each month is when members make suggestions, and the third is used for voting. We’re always happy to meet fellow fans of the genres, so you’re more than welcome to join the group!
At first, only a few things are known about the celestial object that astronomers dub Rama. It is huge, weighing more than ten trillion tons. And it is hurtling through the solar system at an inconceivable speed. Then a space probe confirms the unthinkable: Rama is no natural object. It is, incredibly, an interstellar spacecraft. Space explorers and planet-bound scientists alike prepare for mankind’s first encounter with alien intelligence. It will kindle their wildest dreams… and fan their darkest fears. For no one knows who the Ramans are or why they have come. And now the moment of rendezvous awaits — just behind a Raman airlock door.
For a thousand years, the people of Alera have united against the aggressive races that inhabit the world, using their unique bond with the furies – elementals of earth, air, fire, water and metal. But now, Gaius Sextus, First Lord of Alera, grows old and lacks an heir. Ambitious Lords manoeuvre to place their Houses in positions of power, and a war of succession looms on the horizon. Far from city politics in the Calderon Valley, young Tavi struggles with his lack of furycrafting. At fifteen, he has no wind fury to help him fly, no fire fury to light his lamps. Yet as the Alerans’ most savage enemy – the Marat – return to the Valley, his world will change. Caught in a storm of deadly wind furies, Tavi saves the life of a runaway slave. But Amara is actually a spy, seeking intelligence on possible Marat traitors to the Crown. And when the Valley erupts into chaos – when rebels war with loyalists and furies clash with furies – Amara will find Tavi invaluable. His talents will outweigh any fury-born power – and could even turn the tides of war.
Frankenstein tells the story of committed science student Victor Frankenstein. Obsessed with discovering the cause of generation and life and bestowing animation upon lifeless matter, Frankenstein assembles a human being from stolen body parts but; upon bringing it to life, he recoils in horror at the creature’s hideousness. Tormented by isolation and loneliness, the once-innocent creature turns to evil and unleashes a campaign of murderous revenge against his creator, Frankenstein.
Have you read any of this month’s picks? What did you think?
Prose & Pixels is a feature that combines two of my loves: books and video games. Here I’ll discuss all sorts of things to do with the two, whether it’s recommendations, influences or just a good old chat.
Today I want to discuss the bookish influences on the Bioshock series of video games.
If you follow my Twitter feed, you may have recently seen me talking about a game called Bioshock, and how I was terrifying myself by playing it with headphones and in the dark. Although it had me screaming, swearing and shrieking, it also got me thinking. There is an obvious bookish influence on the game – the imagery within, as well as some of the character names, instantly made me think of Ayn Rand’s Atlas Shrugged. So of course I had to do a little research into it, and yes – it’s a big influence, along with many other books.
If you’re not familiar with the games, here is a brief synopsis of the first one:
Set in 1960, Bioshock follows a man named Jack, who ends up in the ocean after his plane crashes. After heading towards a nearby lighthouse, he finds a bathysphere, which takes him to the underwater city of Rapture. Intended to be a utopia by its founder Andrew Ryan, Rapture unfortunately took a turn in the opposite direction with the discovery of ADAM – a plasmid that gives the user superhuman powers. The city is now filled with addicts and horribly transformed people, including the terrifying Big Daddies. Jack has no choice but to fight his way through the city, with the help of a man named Atlas, using plasmids, weapons and the very environment of Rapture itself.
One of the most obvious bookish influences here is the idea of utopia and dystopia. So many times in fiction, we’ve seen a seemingly perfect society peel back its shiny exterior to reveal something cold and very, very horrifying at the centre. And Bioshock is exactly like that. The environments are beautiful, Rapture’s art deco and 1950’s style is pretty breathtaking. Combine that with an underwater setting, where you can play around with water, light and reflections and it really does look like a utopia. I mean, just look at some of the concept art!
At first glance, Rapture looks beautiful. Neon signs, specially crafted underwater gardens, the city neatly divided into sections, entertainment districts – but soon you start to notice the graffiti. You see the blood on the walls, the smashed and ruined windows and belongings. Then the bodies begin to appear, and soon you hear the noises. A high pitched, maniacal laugh. Something running along the ceiling. A long, low groan. Stomping of heavy boots. A young girl whispering to herself (or someone?), whispering things that a young girl shouldn’t even know about. And that’s when you realise – this is DEFINITELY no utopia.
The influence of Ayn Rand on Bioshock
One of the first things that really demonstrated the influence of Rand’s work on the game, was a statue of Atlas, bearing the weight of the world on his shoulders. I can’t find a screenshot of it from Bioshock, but I am currently playing Bioshock 2 and managed to spot it there:
It immediately made think of this:
As well as this statue, there is also the mysterious character of Atlas, an Irishman who guides Jack through the halls of Rapture, and the character Frank Fontaine – the name perhaps inspired by Rand’s The Fountainhead? Perhaps a simpler comparison is that Andrew Ryan is an anagram (albeit with a few extra letters) of Ayn Rand, and that many events throughout the story of Bioshock echo that of Atlas Shrugged.
Like Atlas Shrugged, the city of Rapture is founded on the philosophy of objectivism: the idea that one person should follow their self-interest, and not let the opinions or morals of others get in the way of ambition and ability. A slogan to this effect is often spotted around Rapture:
Biblical influences on Bioshock
It’s not just Ayn Rand’s work that influenced Bioshock. The Garden of Eden was the original utopia, ruined by the actions of Adam and Eve. Similarly, the actions of man (and woman) have ruined the utopia of Rapture. Although ADAM can grant the superhuman powers, a drug called EVE is needed to keep the plasmids active. Not only this, but the very word ‘Rapture’ conjures up Christian imagery: of the ‘good people’ of the world being taken away to a better place. Rapture may have been that place but for, rather ironically, the use of ADAM and EVE.
The influence of other literature
One other book that was immediately brought to mind by the events of Bioshock was Frankenstein by Mary Shelley. Some of the toughest enemies in the game are called ‘Big Daddies’, which may not sound menacing but they are TERRIFYING. You’ll first know of them when you hear a low groan, and heavy stomping. You might also hear the accompanying Little Sister. The stomps will grow louder as they get closer, and the ground will shake. And it may look slow – but once it spots you or you try to hurt the Little Sister, it really isn’t.
Big Daddies were originally human beings, genetically enhanced and with their skin and organs grafted onto an antique diving suit. I mean, that’s enough to make anybody mad, right? After the process, they are unable to make any noise but a low groan, similar to a whale call. Their original purpose was actually for construction work. However, when the Little Sisters (genetically altered young girls) were sent to collect ADAM from the corpses of Rapture, the Big Daddies were sent to protect them.
The whole idea of creating new life and playing around with genetics really reminds me of Frankenstein, and the Big Daddies are definitely monsters. And like Frankenstein’s Monster, the Big Daddy also has something he wants to protect.
The creators of Bioshock have also claimed that both 1984 by George Orwell and Logan’s Run by William F. Nolan were influences, in that way that the interesting societies in both books were ruined by their creators, humankind.
Have you played any of the Bioshock games? Are there any other books that you think influenced the series?
Today I want to share a challenge with you all: my definitive list of science fiction reads! They are books I feel every sci-fi fan should read at least once in their lifetime, and as well as creating a challenge for myself I hope that it can be challenge for some of you too. Although I already have a Top Sci-Fi and Fantasy Books Challenge, I wanted to create one that reflected all different types of science fiction, including Young Adult. So it will actually be a mix of books I’ve loved, books I really feel I should read because they’re considered classics, and some titles that might often be overlooked, as well as some books that I’ve heard a lot of good things about.