Thoughts

Thoughts #46: I Don’t Get ‘Book Boyfriends’

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Unpopular opinion time: a lot of book bloggers talk about ‘book boyfriends’, e.g. characters in books that they would date if they could. I don’t get it.

I don’t think I’ve ever had a ‘book boyfriend’. I have never, ever encountered a book character who makes me feel that strongly about them. I have characters of both genders that I’d love to meet, be friends with, hang out with, but never one I could consider a ‘book boyfriend’.

Interestingly, I do get ‘video game boyfriends’. My holy trinity of Alistair Theirin, Anders and Varric Tethras from the Dragon Age series are all perfect (damn you Bioware for making Varric unromanceable!). I get really attached to characters in video games when the story is very detailed, and you are given a chance to really get to know them.

Varric

In fact, I think I feel more strongly about video game characters than book characters in general. And for some reason, this feels like a betrayal! Perhaps because the characters are more ‘visible’: no matter how detailed an author’s description of a certain book character is, obviously in a video game you immediately see the character AND (most of the time) gain a sense of their personality much more quickly.

Both the Dragon Age and Mass Effect series have made me cry multiple times: they both contain characters I love and hard decisions I have to make regarding those characters. I think ultimately, that’s why I often feel closer: because MY decisions impact those characters. I can’t control what happens to a character in a book, it is set in stone and has already happened. With many of the video games I play, however, I can be responsible for whether someone lives or dies, and it is that tie that draws me to them.

Do you have ‘book boyfriends/girlfriends’, or are you like me, a little bit mystified by it all? What about ‘video game boyfriends/girlfriends’?

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Prose & Pixels

Prose & Pixels #4: Beginner’s Guide to Video Games & Novelisations, Part 1

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Prose & Pixels is a feature that combines two of my loves: books and video games. Here I’ll discuss all sorts of things to do with the two, whether it’s recommendations, influences or just a good old chat.

Today I want to introduce some video game series, and their novelisations.

This post is mostly aimed at people who are new to video games, or those who are interested in playing but don’t know where to start. I’m listing some well-known series, as well as their novelisations, in case you want to try the books out too!

The Assassin’s Creed series

Assassin's Creed

[icon name=”fa-question-circle”] What is it?

The series follows a man named Desmond Miles, who using a machine called the Animus, delves into the memories of his ancestors to learn more about the rivalry between the Assassins and the Knights Templar. The games cover several time periods: the Third Crusade (Assassin’s Creed), the Renaissance (Assassin’s Creed II, Assassin’s Creed Brotherhood and Assassin’s Creed Revelations), the Colonial era (Assassin’s Creed III, Assassin’s Creed Liberation and Assassin’s Creed IV: Black Flag), as well as the French Revolution (the upcoming Assassin’s Creed Unity). Playing as his ancestors (the most famous of which is probably Ezio Auditore), you must uncover the secrets to becoming a master assassin, as well as the Templars’ plans.

[icon name=”fa-thumbs-up”] Why should I play it?

Because you get to be an assassin? Also, meeting various historical figures like Leonardo Da Vinci, the Borgias and the Sforzas (Caterina Sforza even quotes her infamous line) and Niccolo Machiavelli is amazing. The digital versions of locations like 15th century Venice and 16th century Rome are also gorgeous. And did I mention you get to be a super stealthy assassin?

[icon name=”fa-book”] Novelisations

All of the following are by Oliver Bowden: Renaissance, Brotherhood, The Secret Crusade, Revelations, Forsaken and Black Flag.

The Bioshock series

Bioshock Infinite

[icon name=”fa-question-circle”] What is it?

A series of games that explores the idea of a dystopia/utopia. In Bioshock and Bioshock 2 (which I have previously discussed), the player ends up in an underwater utopia known as Rapture. Unfortunately, the city isn’t quite what it once was, and is now filled with drug-addled mutants, psychopaths and terrifying hulking creatures known as Big Daddies. In Bioshock Infinite, the third game in the series but the first chronologically, the player finds themselves in a seemingly utopian city floating in the sky. Booker, the player character, has been instructed to rescue a young girl who is imprisoned there in order to pay off his debts. However, how it always is with these sorts of places, things are not quite what they seem…

[icon name=”fa-thumbs-up”] Why should I play it?

In regards to the first two games: because they’re scary and so, so immersive, you may be terrified but you’ll keep ploughing on! As for Bioshock Infinite, it is an absolutely BEAUTIFUL game with a mesmerising (and heartbreaking) story.

[icon name=”fa-book”] Novelisations

Rapture by John Shirley and Ken Levine, and Bioshock Infinite: Mind in Revolt by Joe Fielder and Ken Levine.

The Mass Effect series

Mass Effect

[icon name=”fa-question-circle”] What is it?

A trilogy set in the future, where the human race have discovered faster than light travel – and many, many alien races. The player assumes the role of Commander Shepard, a completely customisable character who can be either male or female. During the first game, Shepard must stop a rogue by the name of Saren from taking over the galaxy with an army of sentient mechanised beings, called the Geth. However, Shepard soon discovers that there is a much bigger threat on the horizon – an alien race known as the Reapers, who purge all life in the galaxy every 50,000 years, and their deadline is fast approaching. Through his or her journey, Shepard builds up a loveable squad to join them aboard the SSV Normandy, not all of whom may survive the mission…

[icon name=”fa-thumbs-up”] Why should I play it?

Mass Effect is my favourite game series for so many reasons. But the main reason is that you are in control of every choice Shepard makes – and whatever you choose may have a permanent effect on the world, the galaxy, the universe – forever. Let that planet die and it’s gone, its people wiped out, no more resources, nothing. Betray that squad mate and that’s it – they’ve left you, never to return. Every choice you make has a consequence, whether it be bad or good. Not to mention that every single character is fantastically created, and you feel a genuine connection with each and every one. This video game makes me cry, and I’m not ashamed to admit it.

[icon name=”fa-book”] Novelisations

There are both novelisations and graphic novels for Mass Effect: Revelation, Ascension and Retribution by Drew Karpyshyn, Deception by William C. Dietz, Redemption, Evolution, Invasion, Homeworlds and Foundation by Mac Walters (graphic novels).

I’ll be doing a couple of posts of this type, look out for Dragon Age, Deus Ex and Halo in the next post!

Are you new to video games, or have you played any of these? Have you read any of the novelisations?

Thoughts

Thoughts #11: Why I Love Video Games

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To me, video games come second only to books. But there are some cases where I actually prefer them over reading (gasp!), and today I just want to chat a bit about why I love them, and why I spend quite a lot of my time playing them. No matter whether you play video games regularly or not, I’d love to hear your thoughts!

 

They are incredibly immersive.

My favourite sorts of games are the ones that pull you right into the story: Dragon Age and Mass Effect are great examples. I think I actually get more attached to video game characters than book characters, because I feel more personally involved in their story through my character. For example, in Mass Effect I spent ages talking to my squadmates, helping them out, forming relationships with them and learning their back stories. So naturally I grew quite attached to these beautifully crafted characters – and if you know Bioware games or the Mass Effect series, you know one of the main features of the games. The decisions and choices you make can have huge effects on the lives of other characters, and when I lost a couple of them throughout the three games it actually hurt. And I’m not going to lie – the last scene between Commander Shepard and whichever love interest you pick (for me, it’s always Garrus) makes me cry. I actually care about the welfare of these fictional characters – a lot.

Commander Shepard

Plus there are games that are immersive for totally different reasons – games like The Elder Scrolls V: Skyrim, which to me didn’t have an amazing story, but is completely and utterly stunning. It is the only game I ever play with headphones on – there is so much detail to the sound and the landscape, combine that with first person mode and I can get totally lost in Skyrim for hours on end, just wondering around, not even doing quests.

 

They are beautiful.

Video games are forms of art. As I mentioned above, Skyrim draws me in with its amazing design and landscape. Bioshock Infinite, a game which I completed only recently, is one of the most gorgeous games I’ve played. The beautiful city (at least in appearance…) of Columbia, floating in the sky, is the main setting of the game and is one of the most stunning game settings I’ve ever seen. So much work goes into designing a gameLeanne @ Literary Excursion has a feature where she discusses concept art – imagine doing that sort of thing for every character and setting in a game.

Bioshock Infinite

There are so many different art styles to video games too. Realism, like Skyrim, cell-shaded like Borderlands or Legend of Zelda: Wind Waker, a gorgeous hand-painted look like Bastion, or an alternate take on a typical 2D side-scroller like Fez.

 

They tell their own stories.

The story-telling and writing in some video games can be just as good as one of your favourite novels. In fact, sometimes it’s like you’re part of this amazing novel and you get to take a much more active role. One of the most recent games I’ve played with a wonderful story is Gone Home, which is rather like a visual novel. You play a young girl, home from travelling after a year – but when she gets home, no-one is there. You have to wonder around the house (in the middle of the night, during a thunderstorm), putting the pieces together to work out where everyone is. The house was really creepy at first, but as I discovered more of the story, it became a lot less frightening – and very sad. The finale made me cry.

Gone Home

With other games, like Skyrim, you can create your own stories. The player has total freedom to do what they want, which means they can create a detailed back story for their character and act it out, making decisions that their character would make, if that’s what they want to do. And then there’s games like L.A. Noire – a brilliant crime noir story that has the player identifying clues, investigating crime scenes and solving mysteries. All these small stories weave together to make up the main plot.

 

It’s fun being able to reinvent yourself.

One of my favourite things about video games? The character create screen! I can spend hours and hours making a character (even though they tend to all look pretty similar, but I have to get things just right). Detailed character creation gives me very mixed feelings – I’m happy because it means I can make a character just as I want, but also it means I have to make the character just as I want, which takes forever, or I’m not happy. Yeah. Here’s a selection of my characters from various games:

Video games allow you to redesign yourself, add things that might not be possible in this world! Want elf ears? No problem. Want to be a hobbit? Of course! Whether you play as a super stealthy assassin, a peace loving merchant, a diplomat or something completely different, it’s up to you. For example, when I play Mass Effect I often pick the choices that I myself would never make, which generally results in hilarious consequences and a badass Commander Shepard. In Skyrim I love being able to play a sneaky assassin, dispatching enemies before they even catch sight of me. In Dragon Age II my Hawke is a rogue, teleporting across the battlefield and using tactics to deal damage and then disappear. And in Saints Row III & IV – although I can’t make many choices for my character, I like to imagine her reactions to things. She dresses in a practical way (practical for things like robbing banks, massacring aliens, taking out rival gangs… you know, the usual) yet with a feminine touch, I like to imagine that she’s a woman in control of a gang who completely respect her and are perhaps a little afraid of her. Apart from her closest buds like Pierce or Shaundi. Anyway, what I’m trying to say is that it’s really fun to be able to invent all these characters, with their different back stories and personalities.

Oh, and you know what else? Video game romances! Forget book boyfriends, video game boyfriends are where it’s at. You may have seen me and Paola fangirling over someone called Alistair, and occasionally Anders. No, these are not real men – they’re superhotandcoolandawesome characters from the Dragon Age series. I also absolutely love Garrus from Mass Effect

 

They are humorous.

This isn’t applicable to every game of course, but some are just crazy, wacky and totally over the top. The Saints Row series has some of the most hilarious games I’ve ever played – just take a look at these screenshots (NSFW!) –

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Top left, was part of the Christmas DLC. You could go the easy way, or spend ages licking through the candy cane door and unlock an achievement. So of course I went for the candy cane door! Top right, you better get that reference. Bottom left, I don’t even know… and bottom right, there are twenty photo opportunities around the city of Steelport – I just happened to be streaking when I found this one, and the photographer didn’t seem to mind. The Dragon Age series also has some pretty brilliant quotes, and if you’re looking for a humorous game you can’t really go wrong with any of the Lego games out there!

 

You can socialise.

MMOs have, or more aptly were, a big part of my life for several years. I really can’t write a post about why I love video games and not include them, because they got me through a really rough patch of my life. Between the ages of sixteen and eighteen I suffered from depression, and my only happy moments were spending time with my guild on an MMO called Dream Of Mirror Online, which sadly shut down in 2009. I made some fantastic friends through the game, and although we’ve not managed to find an MMO we all like since, we’re still in contact in various ways. I even regularly play co-op games like Borderlands, Sanctum 2 (shown below) and Orcs Must Die! 2 with them on Steam. I’m super excited for the end of this year, when I’ll be FINALLY meeting up with a couple of them after seven years of friendship.

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And finally, the crazy statement… sometimes I just don’t feel like reading! Are you a lover of video games? Why do you think they’re so awesome?

Sci-Fi Month

Sci-Fi Month: Sci-Fi Sounds

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In the past I’ve posted a couple of themed playlists on the blog, and shared my reading soundtrack. I thought it would be fun to do a similar thing for Sci-Fi Month, and share my favourite science fiction sounds.

The playlist is available to follow on Spotify, and the tracks are listed below.

Don’t forget to check out the schedule for the rest of today’s posts. You can also Tweet about the event using the hashtag #RRSciFiMonth.

  • Life by Harry Gregson-Williams, from Prometheus– this is the song that plays when Shaw realises what she and the team have found, something every space explorer dreams of – extra-terrestrial life.
  • Pulstar by Vangelis – a lot of his music has a sci-fi vibe but I really love this one.
  • Icarus by Michael McCann, from Deus Ex: Human Revolution – a haunting theme song from a game based around a rather eerie prospect
  • I Am The Doctor by Murray Gold, from Doctor Who: Series 5 – apart from the main theme, this song really rounds up the series for me. It reminds me of all those moments where the Doctor and his companions seem truly stuck – and then the Doctor does something brilliant and saves the day.
  • Suicide Mission by Jack Wall, from Mass Effect 2 – with some definite sci-fi elements, this song brings back memories from a very emotional and tense part of the game.
  • Das Malefitz by Faunts, from Mass Effect 3 – the ending credits song for Mass Effect 3, this song encaptures the final moments of my favourite game series ever.
  • StarWaves by M83, from Oblivion – I have Sarah J. Maas to thank for this! When I met her I told her that my reading playlist is basically the same as her writing playlist (soundtracks), and she recommended this one.
  • End Theme by Vangelis, from Blade Runner – sadly this one is a cover, because the original isn’t on Spotify.
  • Prologue by John Williams, from War of the Worlds– wonderfully creepy and foreboding, and complete with Morgan Freeman reading that amazing quotation from the original H.G. Wells novel (albeit slightly updated for the modern age).
  • Across the Stars (Love Theme) by John Williams, from Star Wars Episode II: Attack of the Clones – even though it’s from my least favourite Star Wars movie, the love theme of Anakin and Amidala/Padme is just wonderful.
  • Duel of the Fates by John Williams, from Star Wars Episode I: The Phantom Menace – because that is one EPIC duel.
  • The Bioluminescence of the Night by James Horner, from Avatar – because I wish I lived on Pandora.
  • Derezzed by Daft Punk, from Tron: Legacy – I don’t care what people say, I kind of loved Tron: Legacy. But you know what I loved more than the film? Daft Punk’s soundtrack for it.
  • Main Title by James Horner, from Aliens – you know what’s coming… I scream at the people in that film when they decide to leave the spaceship. NO!
  • I Am Legend – Epilogue by James Newton Howard, from I Am Legend – a post-traumatic events song that gives you hope.
  • Adagio in D Minor by The City of Prague Philharmonic Orchestra, from Sunshine – this is from a rather underrated sci-fi film, and the soundtrack has just the right mix of creepy and beautiful.
  • Sector 6 by Steve Jablonsky, from The Island – if you haven’t seen The Island, then watch it. It’s about cloning, and stars Sean Bean, Ewan McGregor and Scarlet Johanssen.
  • Science is Fun by Mike Morasky, from Portal 2 – this whole soundtrack is insane, just like the game, but this song definitely has a frantic feel to it.

What do you think of my playlist? I tried to avoid main themes – what would you put in your own Sci-Fi Sounds playlist?